http://www.apa.org/pubs/journals/ppm/
July 2019, Volume 8, Number 3
Who’s addicted to the smartphone and/or the Internet?
What makes social Q&A site use enjoyable? The role of using modes and intrinsic needs satisfaction.
The effects of Facebook on mood in emerging adults.
Who enjoys listening to violent music and why?
Hey! Listen! Just because it’s violent doesn’t mean it’s immoral.
A contextual account of the psychosocial impacts of social identity in a sample of digital gamers.
A polythetic model of player-avatar identification: Synthesizing multiple mechanisms.
Testing the relationship between media violence exposure and cyberbullying perpetration.
Toward a relational matrix model of avatar-mediated interactions.
Time for a plot twist: Beyond confirmatory approaches to binge-watching research.
October 2019, Volume 8, Number 4
Increasingly sexy? Sexuality and sexual objectification in popular music videos, 1995–2016.
“Textisms”: The comfort of the recipient.
Video games as coping mechanisms in the etiology of video game addiction.
The influence of apology on audiences’ reactions toward a media figure’s transgression.
Characters we love to hate: Perceptions of dark triad characters in media.
Learning to cyberbully: An extension of the Barlett-Gentile cyberbullying model.
Enter the matrix: Does self-activation really matter for aggressiveness after violence exposure?
Exploring the relationship between weapons desirability and media.
Camera-ready: Young women’s appearance-related social media consciousness.