Index of Articles Published in Psychology of Popular Media

 

Psychology of Popular Media

 

2020 Volume 9 (3) July

Recognition as a measure of television exposure: Multiple measures and their relationship to theory of mind. 

U.S. newspaper reports of “alternative” birth healthcare 1989–2014: A content analysis using framing and narrative structure.

Sorority see, sorority do: How social identity and media engagement relate to in-group stereotyping and self-stereotyping. 

Discovering hidden digital producers: Understanding motivation and creativity in social media production.

Facebook-based social support and health: A systematic review.

Cognitive abilities of action video game and role-playing video game players: Data from a massive open online course.

Lack of consensus among scholars on the issue of video game “addiction”.

How audience involvement and social norms foster vulnerability to celebrity-based dietary misinformation. 

Help a fan out? Effects of fandom type and task type on people’s behavioral intentions toward different types of fans in a collaborative effort.

 

2020 Volume 9 (4) October 

Editor’s introduction.

The impact of domain-specific interest on exemplification effects in sports media.

Apologies in the #MeToo moment.

The use of social networking sites, body image dissatisfaction, and body dysmorphic disorder: A systematic review of psychological research.

Fandom, social media, and identity work: The emergence of virtual community through the pronoun “we”.

When the camera does lie: Selfies are dishonest indicators of dominance.

Motivation for different Facebook activities and well-being: A daily experience sampling study.

Less is more when rating extraversion: Behavioral cues and interpersonal perceptions on the platform of facebook.

Personality as a predictor of cybersecurity behavior.

Associations between parental media monitoring, media use, and internalizing symptoms during adolescence.

He does not look like video games made him do it: Racial stereotypes and school shootings.

Video game players’ personality traits: An exploratory cluster approach to identifying gaming preferences.

The Virtual Violence Against Women Scale (VVAWS): A measure of players’ experiences of violence against women in video games.

Tourism, migration, and the exodus to virtual worlds: Place attachment in massively multiplayer online gamers.

Policy on unreliable game addiction diagnoses puts the cart before the horse.

Entertainment motivations and gaming-specific gratifications as antecedents of digital game enjoyment and appreciation.

Examining the effects of exposure to a sexualized female video game protagonist on women’s body image.

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